CWave™ technology is the only chipset in the world capable of operating over both wired and wireless media simultaneously. It enables new capabilities and functionalities never before possible for both wired and wireless applications with an architecture that allows low complexity, low cost, small size, low power and high performance. It is based on a groundbreaking approach to Ultra-Wide Band (UWB) technology that optimizes its unique attributes to achieve the highest data rates, most robust performance over coaxial cable, and best wireless performance for the unique requirements of wireless HD connections all from a single chipset.
Pulse LINK is applying its CWave™ technology to:
- Enhance home entertainment where room-to-room distribution of multiple HDTV streams and multimedia is facilitated
- Enable the exceptionally fast exchange and management of data for businesses
- Expand the capabilities of numerous industries by removing the limitations of existing technologies and creating state-of-the art architectures
Wireless
- Plasma displays
- Personal video recorders
- Digital set-top boxes
- Home theater projectors
- DVD players
- MP3 players
- Digital camcorders
- Video game consoles
Consumers are interested in connecting these devices to seamlessly share multimedia content. Pulse~LINK’s CWave® wireless solution provides a wireless equivalent for 1394, Ethernet, and HDMI cables, offering consumers unprecedented wireless connections including wireless HDTV and unmatched speeds for wireless data transfer and multimedia connectivity. The same CWave® UWB chipset that provides room-to-room HDTV and multimedia connectivity over in-home cable networks simultaneously enables a high data rate wireless network within each room connected to the coax backbone. The introduction of CWave® to digital homes offers consumers real-time wireless streaming of HD video, data, games and web searching between peripheral multimedia devices. CWave’s latency is significantly less than one video frame, enabling real-time wireless streaming between PCs or video game consoles and home theater displays in addition to other multimedia devices.
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